π Core Concepts
Cell World Architecture
Dedicated Void World: A separate world (configurable name, default:
cells_world
) where all cells existCell Structure: Each cell consists of a central platform block with boundaries extending outward
Dynamic Generation: Cells are created asynchronously through a queue system to maintain server performance
Visual Boundaries: World borders visually mark cell limits for players
Cell Roles & Hierarchy
OWNER
Cell creator/primary administrator
Full control over all aspects
CO_OWNER
Trusted administrators
Build, break, interact, member management, settings control
MEMBER
Standard cell participant
Build, break, and interact within the cell
VISITOR
Anyone not explicitly added
View public cells but no modification rights
Permission Categories
BUILD: Ability to place blocks within the cell
BREAK: Ability to break blocks within the cell
INTERACT: Use containers, doors, buttons, and other interactive objects
MANAGE: Control over invites, kicks, promotions, and demotions (respects rank hierarchy)
SETTINGS: Change visibility status, set home points, toggle personal notifications
Cell Lifecycle
Creation: Player issues
/cell create
command (queued for async generation)Development: Cell owner builds, invites members, and applies upgrades
Management: Members collaborate, earn points, and compete on leaderboards
Optional Deletion: Cell can be permanently removed with
/cell delete confirm
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